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If you're not yet comfortable with classes and instances, take a look at the expandable panel below. In this function we'll be lighting up LEDs to represent the snake and the food.īelow the Snake class definition, we create an instance of it and assign it to the variable game. draw(self): The draw function allows us to see the game state on the screen.This means moving the snake, "eating" food and ending the game. #Full screen snake update#
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